
Balamb Garden, SeeD Academy (FIN-272) [FINAL FANTASY]
T: Add G or U.
5GU, T: Transform this land. This ability costs 1 less to activate for each other Town you control.
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Balamb Garden, Airborne
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
{5}
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
T: Add G or U.
5GU, T: Transform this land. This ability costs 1 less to activate for each other Town you control.
//
Balamb Garden, Airborne
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
{5}
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Original: $0.21
-67%$0.21
$0.07Description
T: Add G or U.
5GU, T: Transform this land. This ability costs 1 less to activate for each other Town you control.
//
Balamb Garden, Airborne
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
{5}
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)















