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Dion, Bahamut's Dominant (Borderless) (FIN-376) [FINAL FANTASY]

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Dion, Bahamut's Dominant (Borderless) (FIN-376) [FINAL FANTASY]

Legendary Creature — Human Noble Knight // Legendary Enchantment Creature — Saga Dragon
Rare
Maji
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.

When Dion enters, create a 2/2 white Knight creature token.

4WW, T: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

//

Bahamut, Warden of Light

[I] [II] Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.

[III] Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).

Flying
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
{4}, : Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying
Legendary Creature — Human Noble Knight // Legendary Enchantment Creature — Saga Dragon
Rare
Maji
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.

When Dion enters, create a 2/2 white Knight creature token.

4WW, T: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

//

Bahamut, Warden of Light

[I] [II] Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.

[III] Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).

Flying
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
{4}, : Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying
Select Condition
From $0.52

Original: $1.48

-65%
Dion, Bahamut's Dominant (Borderless) (FIN-376) [FINAL FANTASY]

$1.48

$0.52

Description

Legendary Creature — Human Noble Knight // Legendary Enchantment Creature — Saga Dragon
Rare
Maji
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.

When Dion enters, create a 2/2 white Knight creature token.

4WW, T: Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

//

Bahamut, Warden of Light

[I] [II] Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.

[III] Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).

Flying
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
{4}, : Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying