🎉 Up to 70% Off Selected ItemsShop Sale
\n ","image":["/images/torchlightghdirect.shop/images/product/esper-origins-borderless-fin-370-final-fantasy-foil-1.jpg"],"sku":"esper-origins-borderless-fin-370-final-fantasy-foil","brand":{"@type":"Brand","name":"Torchlight Games and Hobbies"},"offers":{"@type":"AggregateOffer","lowPrice":0.57,"highPrice":1.91,"priceCurrency":"USD","availability":"https://schema.org/InStock","url":"https://torchlightghdirect.shop/products/esper-origins-borderless-fin-370-final-fantasy-foil","offerCount":5}}
HomeStore

Esper Origins (Borderless) (FIN-370) [FINAL FANTASY] Foil

Product image 1

Esper Origins (Borderless) (FIN-370) [FINAL FANTASY] Foil

Sorcery // Enchantment Creature — Saga Elemental
Rare
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner’s control with a finality counter on it.


//

Summon: Esper Maduin
[I] Reveal the top card of your library. If it’s a permanent card, put it into your hand.

[II] Add GG.

[III] Other creatures you control get +2/+2 and gain trample until end of turn.
Sorcery // Enchantment Creature — Saga Elemental
Rare
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner’s control with a finality counter on it.


//

Summon: Esper Maduin
[I] Reveal the top card of your library. If it’s a permanent card, put it into your hand.

[II] Add GG.

[III] Other creatures you control get +2/+2 and gain trample until end of turn.
Select Condition
From $0.57

Original: $1.64

-65%
Esper Origins (Borderless) (FIN-370) [FINAL FANTASY] Foil—

$1.64

$0.57

Description

Sorcery // Enchantment Creature — Saga Elemental
Rare
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner’s control with a finality counter on it.


//

Summon: Esper Maduin
[I] Reveal the top card of your library. If it’s a permanent card, put it into your hand.

[II] Add GG.

[III] Other creatures you control get +2/+2 and gain trample until end of turn.