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Esper Origins (FIN-185) [FINAL FANTASY] Foil

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Esper Origins (FIN-185) [FINAL FANTASY] Foil

Sorcery // Enchantment Creature — Saga Elemental
Rare
Solan & Danciao
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner’s control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

(You may cast this card from your graveyard for its flashback cost. Then exile it.)

//

Summon: Esper Maduin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

[I] Reveal the top card of your library. If it’s a permanent card, put it into your hand.

[II] Add GG.

[III] Other creatures you control get +2/+2 and gain trample until end of turn.
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback {3} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add .
III — Other creatures you control get +2/+2 and gain trample until end of turn.
Sorcery // Enchantment Creature — Saga Elemental
Rare
Solan & Danciao
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner’s control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

(You may cast this card from your graveyard for its flashback cost. Then exile it.)

//

Summon: Esper Maduin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

[I] Reveal the top card of your library. If it’s a permanent card, put it into your hand.

[II] Add GG.

[III] Other creatures you control get +2/+2 and gain trample until end of turn.
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback {3} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add .
III — Other creatures you control get +2/+2 and gain trample until end of turn.
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Esper Origins (FIN-185) [FINAL FANTASY] Foil—

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Description

Sorcery // Enchantment Creature — Saga Elemental
Rare
Solan & Danciao
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner’s control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

(You may cast this card from your graveyard for its flashback cost. Then exile it.)

//

Summon: Esper Maduin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

[I] Reveal the top card of your library. If it’s a permanent card, put it into your hand.

[II] Add GG.

[III] Other creatures you control get +2/+2 and gain trample until end of turn.
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback {3} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
II — Add .
III — Other creatures you control get +2/+2 and gain trample until end of turn.