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Hulk, Gamma Goliath (MSH-215) [Marvel Super Heroes] Foil
Legendary Creature — Gamma Berserker Hero
Uncommon
Reach, trample
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature — Gamma Berserker Hero
Uncommon
Reach, trample
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Select Condition
From $0.03
Original: $0.09
-67%Hulk, Gamma Goliath (MSH-215) [Marvel Super Heroes] Foil—
$0.09
$0.03Description
Legendary Creature — Gamma Berserker Hero
Uncommon
Reach, trample
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)















